In development
SubAstra
A persistent sandbox MMORPG. You are a citizen, not a chosen hero.
Survey, harvest, refine, craft and trade in a living economy where every item has a maker. Talk, combat, travel, housing and ships all run on the same item, credit and skill rails.
SubAstra is a persistent sandbox MMORPG where the player is a citizen, not a chosen hero.
The loop
Explore and survey, harvest and extract, refine, craft and experiment, then use, equip, place or sell. Items wear, get repaired and salvaged, and demand returns.
NPC conversations, combat, travel, housing and ships all sit on the same item, credit, skill and event rails, so what players make is what the world runs on.
Fact sheet
- Status
- In development
- Genre
- Sandbox MMORPG
- Platforms
- Windows
- Engine
- Unreal Engine 5