About Studio Umbra

We're an independent studio that makes games we'd want to play ourselves: tight controls, strong atmosphere and systems with depth.

How we work

Studio Umbra is a distributed team working mostly in Unreal Engine. We build in the open with our players: every game goes through public playtests long before release, and our devlog covers both what's going well and what isn't.

We care about craft over scale. A small team means every system, sound and level gets attention from people who actually play it.

The Studio Umbra app

The tools we build our games with are the other half of the studio. The Studio Umbra desktop app puts them on your machine: chat with the models you choose, agents with real tools, Shade voice and text, image, 3D, audio and video studios, Umbra Arcade, and Umbral Vault for installing our games. A pet sits on your taskbar and tells you when something needs a look. It is in public test now. The same account works on this site, in Shade and in the app.

Get involved

Make an account to comment on devlogs, then request a playtest key for anything that's open. If you're press, a creator or a potential collaborator, the press kit and contact form are the fastest ways to reach us.

At a glance

Based
Remote / distributed
Engine
Unreal Engine 5
Games
4 in development
Contact
Contact form
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